A 
		
				
				
			
		push 0
push 10
push 200
push 11
mov ah,00000100b;(red)
mov al, 00000100b;(red)
push ax
call draw_rectangle
;должна быть вертикальная линия;в data сделай
rect_x2	dw 0
_rect_y2	dw 0
_rect_x1	dw 0
_rect_y1	dw 0
;////////////////////////// draw_rectangle //////////////////////////
; соглашение о вызове 
; параметры в стек помещать так: color,x1,y1,x2,y2
draw_rectangle	proc
push	bp
mov	bp,sp
pusha
mov	 ax,screen_buffer
mov	 es,ax
mov	ax,[bp+4]; color
mov	cx,[bp+6]; y2
mov	di,[bp+8]; x2
mov	bx,[bp+10]; y
mov	si,[bp+12]; x
mov	_rect_y2,cx
imul	di,320
mov	_rect_x2,di
mov	_rect_y1,bx
mov	_rect_x1,si
mov	cx,ax
mov	di,ax
mov	dx,ax
;ax,cx,dx,di - color
imul	si,320
; it is possible to add unrolling
draw_line_seg:
mov	word ptr es:[si+bx+0],ax
inc	bx
cmp	bx,_rect_y2
jb	draw_line_seg
add	si,320
mov	bx,_rect_y1
cmp	si,_rect_x2
jb	draw_line_seg
popa
pop	bp
ret	10
draw_rectangle	endpВзломай свой первый сервер и прокачай скилл — Начни игру на HackerLab
 
	